On a success, a creature takes 21 (6d6) psychic damage. On a failure, a creature drops to 0 hit points. All other creatures within 60 feet of the banshee that can hear it must make a DC 15 Constitution saving throw. This wail has no effect on constructs and undead. Let Construct manage monster hp, conditions, limited-use actions and more so you can focus. Construct has a clean design and is super easy to use, so you can keep your eyes on the players and your mind on the story. The banshee releases a terrible, keening wail, provided that it isn’t in sunlight. It helps you build & track encounters including initiative, monster hp, conditions and more. a written or printed representation of the letter D or d. any spoken sound represented by the letter D or d, as in dog, ladder, ladle, or pulled. If a target’s saving throw is successful or the effect ends for it, the target is immune to this banshee’s Horrifying Visage for the next 24 hours. the fourth letter of the English alphabet, a consonant. She was seen throughout the Dessarin river region. Never powerless, Agatha still retained the wizardry skills she had in life. Posted on Januby thelostlighthouse in Gaming, Podcast, Total Reroll and tagged 5th Edition, 5th edition D&D, actual play, banshee, D&D, DnD.
D&d 5e banshee skin#
She was dead, though, her skin shriveled, and eyes staring pale and blind, but those eyes, while empty, saw all things. Este feitiço é um pequeno truque mágico que conjuradores novatos usam para praticar. The banshee looked like she did in life: an elven maiden clad in a flowing gown. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. Agatha was a banshee who haunted the Neverwinter Wood near Conyberry. Each non-undead creature within 60 feet of the banshee that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. Hit: 11 (2d8 + 3) necrotic damage and the target must succeed on a DC 13 Dexterity saving throw or be knocked prone. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. The banshee can innately sense all living creatures within a 5-mile radius of it. It takes 5 (1d10) force damage if it ends its turn inside an object. The banshee can move through other creatures and objects as if they were difficult terrain.
Senses darkvision 60 ft., passive Perception 16
Damage Resistances acid, fire, lightning, thunder bludgeoning, piercing, and slashing from nonmagical weaponsĬondition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained